On the gameplay front, meanwhile, the remake utilizes the motion matching technology Naughty Dog used for The Last of Us Part 2, which should hopefully mean much smoother and organic gameplay animations and, in turn, much more fluid gameplay and movement. More minute details in those animations that were missing in the original game are captured in the remake, which, according to the developers, lends much greater nuance and depth to the performances of the actors. The Last of Us Part 1 is making quite a few improvements with animations, especially where facial animations during cutscenes are concerned. This is another point that Naughty Dog has emphasized while speaking about the remake. Compared side-by-side, it’s abundantly clear that The Last of Us Part 1 is making impressive improvements to the original’s visuals, from character models and environments to lighting and much more. Being a remake of a game that’s not even a decade old and still looks really good (especially if you’re talking about the PS4 remaster), there isn’t a huge gap between the visuals of the original and the remake- though there is still a significant one. Let’s start off with the most obvious and apparent upgrade The Last of Us Part 1 was making. Here, we’re going to take a look at a few key things that you should know about The Last of Us Part 1. Regardless of what side of the fence you fall on, however, Naughty Dog and Sony have revealed plenty of details about the remake in the lead-up to its imminent launch, talking about how it’s improving upon the original game- and how it isn’t. The Last of Us Part 1 has generated a great deal of conversation since its announcement, and whether or not it’s going to be a game worth buying at its price is something that has strongly divided people.
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